MrBrooks wrote:Not quite like that. Lets take BF4 and BF3 as an example. I didn't have the best aim in the game, but the game offered enough tools to bridge that cap. You could outmaneuver, outthink and outsmart people with creative ways without having that consistent 20%+ accuracy. Because 20% really is what you're aiming for if you want to consistently win firefights. Caruso for example runs with ~30%, and it's very difficult to beat him straight on.
That doesnt exist in Dirty Bomb. Which makes it very "skill based", which good players appreciate, but you literally have to work for every kill. A lot of people dig that and it's definitely the way it should be.
eStecko wrote:In other words, DB is just like CS:GO. It's work, so you can git gud, before it gets fun.
If I didn't know you guys, I'd say I'm in a RTS forum. My aim is mediocre. I saw my stats and it's 32%-37% but I don't automatically land headshots, which is a vital part of the game, given it's 2X dmg. With 2 big breaks from (FPS) gaming, my muscle memory is nothing like CoD4.
DB is not a difficult game. With some basic FPS background, by lvl8, you should know what you are doing with each class and there is room for everyone. Can't aim that good? Be a medic, be an engineer. This is where DB is not like CS.
You know which shooter was difficult? Ghost Recon was. After ~600hours, I still didn't know on many given times whether you should push or hold position, or go solo / stick with your team, etc concepts. Also, DB doesn't punish you as much as GRO did. If your team isn't that great, you can still have fun, smth you couldn't do in GRO, because of the structure of the maps and the nature of the objective. It offers more versatility because you come to the battlefield with 3 different mercenaries. If someone isn't doing their job, YOU can be that someone! Apply today!